명상도서관
ディタッチト・マインドフルネスの促進を目的としたゲーム・アプリケーションの可能性の検討: アプリの開発と実証試験を通してDevelopment and Effect Verification of a Simple Application That Promotes Familiarity With Detached Mindfulness
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- 자료유형학술지논문
- 저자명大上 真礼 (東京大学大学院教育学研究科)平野 真理 (東京家政大学人文学部)山本 瑛美 (東京大学大学院教育学研究科)下山 晴彦 (東京大学大学院教育学研究科)
- 학회/출판사/기관명日本マインドフルネス研究会
- 출판년도2017
- 언어일본어
- 학술지명/학위논문주기第2 巻第1 号pp.1-7
- 발행사항日本マインドフルネス研究会
- ISBN/ISSN
- 소개/요약Recent studies have reported that mindfulness training (MT) on websites is effective against some mental health problems. Detached mindfulness (DM), which has certain similarities to MT, is also effective against anxiety and depression. We developed an iPhone application, ”Moyamoya-Nagashi,” for use as a convenient tool to promote familiarity with DM. We verified its effectiveness quantitatively and qualitatively. We discussed the possibility of developing a DM with a game element. To verify the effectiveness of the application, we compared changes in mental health scores of people who used it for 2 weeks with those of people who did not use it at all. There were no significant differences between the two groups. We also investigated user impressions of the application. We suggest that the psychoeducation in DM in the application needs to be improved. In addition, we suggest that augmenting the visual aspects and the gamification of the application may help promote the externalization of thought but may also reduce the effectiveness of the training in the application.
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